In the 20th century, we spoke of design. Now, we speak of digital design. From creating a product we shifted to the notion of a journey, a satisfying user experience.
What does Ubisoft's latest game have in common with ENGIE's urban hypervision platform? What is the difference between a user friendly product and one less efficient? Is the knowledge of customer expectations enough or is their translation into productive interactivity essential?
Rachel Donnat from the Ecole des Gobelins, Christophe Temple from frog, Guillaume Clauss from Ubisoft and Romain Petit from ENGIE Digital will share their different points of view and their complementary experiences before the traditional conclusion by Erik Orsenna.
The session will be in French.
Toward a net zero carbon industry
If you live in a city you can’t help noticing that certain materials such as steel, cement and glass dominate the urban landscape. These ubiquitous materials are produced by so-called energy-intensive industries (EIIs), which are responsible for a high-level of greenhouse gas emissions because their activity revolves around numerous energy-intensive processes. Demand can exceed 200 megawatts for a single...I'm interested
Renewable Energy Innovation Inspired By How The Natural World Works
Biomimicry : four recent energy innovations are lighting the path toward a more sustainable energy future.I'm interested
Opinion : "ENGIE Innovation Trophies, a central part of the ENGIE open...
Csilla Kohalmi Monfils, Director of Innovation Ecosystems at ENGIE recently spoke to The Innovator about ENGIE’s Innovation ecosystem. Since ENGIE launched the 36th edition of the Innovation Trophies last month, we chose to focus on these Trophies in this resume.I'm interested
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